using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using System;

namespace GameLogic
{
    public class SDKManager : Singleton<SDKManager>
    {
        public void Init(Action initSdkCallback)
        {
            initSdkCallback?.Invoke();
        }
        #region 登录相关

        public bool IsLogin;
        public bool IsLoginSuccess;

        public void Login()
        {
#if UNITY_EDITOR

            IsLogin = true;
            IsLoginSuccess = true;
            return;
#endif
            //sdk的游客登录
            IsLogin = true;
            IsLoginSuccess = true;
            return;
        }

        #endregion
    }
}
